Motion Capture Suits
IGS-190 Technology
Animazoo Operating System
Though the IGS-190 systems operate in real-time in MotionBuilder, Jack, Unreal, Panda 3D, Unity, and Quest 3D; capturing data in the Animaview operating system software offers some strong advantages for production work. Features and modules added in the last 14 years of development will help you get the best data out of your state of the art hardware.
Animazoo OS features:
- Actor File for specification of bone lengths and angles
- AutoCAL for creation of Actor File
- Ferrous metal compensation system
- External Hardware sync system including switches and sonar tracker
- Online streaming system
- Multi-actor viewing system
- Skeleton Joint outer parameter system
- Automatic Editor
- Key Frame Editor
Animaview Features:
- Real-time viewing and recording using open GL
- Use of exact actor offsets for solid footsteps
- 30/60/120 fps
- 3-link spine
- 6 channel switches for actor communication
- Option to include sonar for position tracking
- Option to add external syncing hardware
- Delay for solo operation
- Option to render in wire frame, solid or raw channels
- Ability to stream or receive data over the Internet and Ethernet
- View only between selected frames to determine cycles (and crop)
- Ability to designate level of skin over joints for correct floor contacts
- Control of floor height for cleaning of steps
- Control of gravity
- Viewing of tracker path
- Viewing of root path
- Following a roaming character
- Colored front skeleton
- Viewing from front, left, right, top and perspective
- Viewing from any angle in any size using keyboard with mouse
- File frame info bar including recording and crop information
- Access to actor data manipulation without AutoCal software
- Access to hybrid sonar tracking options
- Access to Editor Suite (Key Frame Editor)
- Access to Automatic one-button first-run cleaning
- Playback speed control
- IMU 'Health Check' interface
- Magnetic compensation system
Animazoo Editing Suite
Early on in our journey as a manufacturer of motion capture equipment we realized the data always needs cleaning. and the challenge we quickly learned was how to not lose the fluid life-like quality in the data as a result of editing, which is invariably what happened to the data when cleaned in third party software like MotionBuilder. Another problem was how tedious the cleaning process was proving to be. That's when we decided to come up with our own editing suite, designed to clean without destroying.
Clean Footsteps
The Animazoo Key Frame Editor operates on the premise that clean footsteps translate to easily cleaned, good-looking data. It specializes in correcting jumps, climbs or descents, effects of skin, muscle or clothing artefact on the root sensor and most importantly, clean contact between the floor and all the body parts that might need to touch the floor, specially feet (also head, shoulders, elbows, hands, knees and the buttocks). The Editor will eliminate wobbly or mushy foot-steps with one keystroke. Doing the same in MotionBuilder with the use of IK/FK rig would be a drawn-out process which our competitors rely on.
Dynamic Capture
The patent pending system of Dynamic Motion Capture allows data to be manipulated by changing actor's skeleton rig "after" the mocap session (rigs not only include geometrical data, like height of limbs, but also kinetic, like friction of floor or shoes, or biological, like how skinny of fat). This means there is no need for a correct actor skeleton before a mocap session begins. There is plenty of time after the mocap session to try modifying the "Actor File" to effect every frame of the file with a single change to the 'Actor File'.